Sharing and spreading any valued information from everywhere, the [Hidden-networkers] were initially as multiple loose-tied collective of individuals who came from all source of background across all known places within world of Remnant, including but not limited to informant, wandering merchant, mechanical engineer, professional spy, technology expert and even infiltration specialist etc. After having several encounters (as well as exchanges of goods) with several accident arrives of "visitors" (mercenaries, or wanderers, or traveling merchants) from the certain numerous-multiverse-scaled multidimensional-like space realm that have own connect way to numerous planetary-like worlds called "Woid", along with receiving
information and technology supporter, also being as the gatekeeper for these knowledges of these hidden world, including Grimm-folks and "Woid"
use their own independent, decentralized, highly-custom-made localized system network rather than CCTS system network which are used by people who live within the four kingdoms
{ Vale Section-Zone }
{ Mistral Section-Zone }
{ Mantle Section-Zone }
the said users (under in their own completed Grimm-form) tend to let their own large-shield-equipped counterparts be placed at frontline/vanguard position among their own group for covering and protecting their own group from their opponent's attack while long-range-weapons-equipped counterparts (e.g. ones who equipped with bow and arrows, ones who equipped with sling, ones who equipped with throwing weapons like throwing spears, throwing clubs and primitive-style hand grenades, ones who equipped with firearms like pistols and carbine-type firearm) be placed at behide-the-line position among their own group for providing their long-range attack for their own group as well as focus their long-range attack toward their opponent, and then after several long range attack volley provided by their own long-range-weapons-equipped counterparts among their own group, their own melee-weapon-equipped counterparts who are placed at center/further behind position among their own group will either charge forward toward their opponent group as line-breaker/shock-trooper or attack their opponent group on flanking sides as moblie force while the group formation for both large-shield-equipped counterparts and long-range-weapons-equipped counterparts make their own formation in more loose manner and widen the gap within to let their own melee-weapon-equipped counterparts go throught among the said their own group formation.